Business

Spelunky creator comes out against god modes in brutal games like his because ‘The amount of satisfaction one gets from succeeding eventually is incredible’-

The question of difficulty is a bizarrely high-voltage third rail in videogame discourse. You can barely mention finding an Elden Ring boss a bit tough on social media without sparking some sort of global diplomatic crisis: Fathers denounce sons, sons denounce brothers, daggers are drawn and before you know it everyone is intensely angry and accusing one another of trying to kill videogames forever.

So I salute the bravery of Spelunky creator Derek Yu, who’s been musing about the issue of videogame difficulty—specifically, whether it’s a good idea for games to include easy-to-access god modes for players who get stuck—over on Twitter (via GamesRadar). 

Yu was responding to an anonymous discussion between two people, one of whom advocated for including god modes since players would only use it “when they’re well and truly stuck.” But that didn’t quite hold water for Yu. After all, he said, if a designer wants to “push players out of their comfort zone,” then giving them an option to run back to that comfort zone would be totally anathema to the point of the game.

Plus, Yu continued, sticking a ‘break in case of emergency’ god mode in a game’s option menu risks destroying a beautiful feeling that will be familiar to any FromSoft fan: Walking away from a boss you’re stuck on before coming back later and trampling them. “The amount of satisfaction one gets from succeeding eventually is incredible… you can rob people of that experience if a shortcut is too close at hand.”

That doesn’t mean Yu is uniformly opposed to letting players go god mode, mind you. After all, “Not every game is designed around the extremes of frustration/satisfaction,” and “for each person that you motivate to persevere there are people who will simply quit.” In fact, he reckons that “god mode is fine for most games,” particularly ones that are “heavily centered around a scripted narrative.” But in an Elden Ring, a Dark Souls, or, say, a Spelunky? Letting players muck about with the difficulty when things get too tough risks upending the entire point of the game.

In other words, it sounds like Yu is of a similar mind to FromSoft boss Hidetaka Miyazaki himself, who recently said that lowering Elden Ring’s difficulty would pull in more players but “break the game itself.” Speaking as someone with 400 hours and every achievement (let me brag, it took literal years of my life) in Spelunky the first, I can see where they’re coming from. That game wouldn’t hold anywhere near the dear place in my heart that it does if—in my first 10, 20, 30 hours of banging my head against it—I’d gotten bored and ratcheted down the difficulty in the settings somewhere. The whole point was to make me learn and adapt to it.

It seems an entirely reasonable middle ground: God modes and difficulty tweaks for your narrative stuff, but hard-and-fast rules for the games that are out to provide a very specific kind of challenge. Fair enough, but where it gets murky for me is when accessibility comes into it. I’ve got no problem if a game is too hard for me and I bounce off it (that happened with, ah, Spelunky 2), but it’s a harder pill to swallow if a player can’t join in on the Elden Ring or Spelunky fun because they have a disability that prevents them from doing so and no way to adjust the challenge to compensate.

It’s a tricky question, in other words, and one that—sorry to say—I don’t think I’m equipped to solve for the games industry in this news piece. Personally? I’m still generally in favour of letting players have at it when it comes to difficulty, but I’m also definitely not as smart as either Derek Yu or Hidetaka Miyazaki, and I won’t deny they both make excellent points.

Related Posts

New issues raise a whopping Rs 3500 crores in the first month of 2024

In the first month of 2024, IPOs of 23 companies opened up for retail investors for subscription, both in the Mainboard and SME segments. The total amount raised by the companies was nearly Rs 3,500 crore. The Mainboard segment raised 5.6 times more than SME IPOs in January. 

In the Mainboard segment, five companies raised around Rs 2,950 crore. Medi Assist Healthcare raised the most. The company raised around Rs 1,170 crore. Jyoti CNC Automation stands at second by raising Rs 1,000 crore. The remaining three aggregating raised nearly Rs 1,100 crore.

Meanwhile, 18 companies collectively raised Rs 522.54 crore in the SME segment. In which Baweja Studios raised – Rs 97.20 crore – the most in the category. 

Market rally leads to higher re…

Power Grid Corporation surges over 7% on strong Q3 performance

Shares of Power Grid Corporation of India Ltd witnessed a surge of over 7%, nearing their record high, following the PSU power firm’s robust financial performance in the December 2023 quarter. The company reported a notable 10.5% year-on-year (YoY) rise in net profit, reaching Rs 4,028.3 crore compared to Rs 3,645.3 crore in the corresponding quarter of the previous year.

Power Grid shares climbed 7.42% to Rs 287.85, surpassing the previous close of Rs 267.95 on the BSE. The stock opened higher at Rs 273.35 and emerged as the top gainer on the Sensex for the day. The market cap of the firm reached Rs 2.63 lakh crore on the BSE, with a turnover of Rs 42.28 crore as 15.01 lakh shares changed hands.

Also Read

Jefferies report highlights strong earnings gro…

Share Market Highlight- Markets close higher! Nifty trades above 21,600, Sensex above 71,650; Media and Metal stocks gain

Share Market News Today | Sensex, Nifty, Share Prices Highlights: The benchmark equity indices closed in the positive territory. The NSE Nifty 50 closed 73.85 points or 0.34% higher to settle at 21,618.70, while the BSE Sensex gained 271.50 points or 0.38% to 71,657.71. The broader indices closed in the green, with gains led by largecap and microcap stocks. Bank Nifty index closed higher by 118.20 points or 0.25% to settle at 47,360.85.

Live Updates
15:31 (IST) 10 Jan 2024
Markets at close

The…

May equity MF inflows surge 83% despite poll volatility

Equity investments into mutual funds soared 83.4% in May to a record high of Rs 34,697 crore despite volatility due to the general elections, marking the 39th consecutive month of inflows, according to data from the Association of Mutual Funds in India (Amfi).  Come from Sports betting site VPbet

The growth was driven by a sharp jump in inflows into new fund offers (NFOs) and persistent inflows into mid-cap and small-cap funds. A thematic NFO by HDFC Mutual Fund – HDFC Manufacturing Fund – mobilised over Rs 9,500 crore during the month, which was the primary reason for the spike in net inflows into equity mutual funds.

The inflows into systematic investment plans (SIP) als…

Stranger Things' Jamie Campbell Bower Learned More About His Character From The Play

Only a small percentage of Stranger Things’ fans have had the chance to go to London’s West End to see the prequel play, Stranger Things: The First Shadow. However, the show may prove to have some valuable intel ahead of the fifth and final season. Jamie Campbell Bower, the actor who plays Henry Creel/Vecna on the series, found watching the play to be a very useful experience to learn more about his character.

“It’s been really interesting… to have the play on in London, which I went to go and see, which goes back to Henry before we met him in season four,” Bower told The Hollywood Reporter Come from Sports betting site VPbet. “And to have a lot of the questions or a lot of the thoughts t…

The Last Case Of Benedict Fox Revealed With New Trailer At Xbox And Bethesda Showcase

The Last Case of Benedict Fox may sound like the name of a new Wes Anderson movie, but you won’t find any perfectly symmetrical shots or custom pastel stationery here. The latest title from Rogue Games and Plot Twist is a metroidvania with gothic flair, and it looks like it will appeal to both classic 2D Metroid fans and anyone adept at the Souls games’ challenging combat.

Rather than start out in a fantasy world, The Last Case of Benedict Fox starts in 1925 Boston, where a missing family sends the titular detective on a journey within himself–literally–as he battles demons and uncovers the truth.Come from Sports betting site VPbet